Date d'inscription : 01/01/1970
| Sujet: [TUTO] Les dossiers skins Lun 19 Juil - 21:45 | |
| Vous trouverez çi-dessous une vue globale de tous les fichiers standard d'on vous avez besion pour installer un nouveau skin.
Certains modèles demandent des dossiers spécifiques, lisez bien les instructions données dans le Readme.txt.
Légende:[ chemin / fichiers / dossier ]
********************** * DOSSIER MATERIALS * **********************
.../cstrike/materials/models/weapons/ .../cstrike/materials/models/weapons/p_models/ .../cstrike/materials/models/weapons/v_models/ .../cstrike/materials/models/weapons/w_models/
"p_models" contient les effets des grenades .../cstrike/materials/models/weapons/p_models/eq_smokegrenade/ .../cstrike/materials/models/weapons/p_models/eq_flashbang/ .../cstrike/materials/models/weapons/p_models/eq_fraggrenade/
"v_models" contient les skin d'armes que vous tenez en main .../cstrike/materials/models/weapons/v_models/c4/ .../cstrike/materials/models/weapons/v_models/eq_flashbang/ .../cstrike/materials/models/weapons/v_models/eq_fraggrenade/ .../cstrike/materials/models/weapons/v_models/eq_shield/ .../cstrike/materials/models/weapons/v_models/eq_smokegrenade/ .../cstrike/materials/models/weapons/v_models/hands/ .../cstrike/materials/models/weapons/v_models/knife_ct/ .../cstrike/materials/models/weapons/v_models/knife_t/ .../cstrike/materials/models/weapons/v_models/mach_m249para/ .../cstrike/materials/models/weapons/v_models/pist_deagle/ .../cstrike/materials/models/weapons/v_models/pist_elite/ .../cstrike/materials/models/weapons/v_models/pist_fiveseven/ .../cstrike/materials/models/weapons/v_models/pist_glock18/ .../cstrike/materials/models/weapons/v_models/pist_p228/ .../cstrike/materials/models/weapons/v_models/pist_usp/ .../cstrike/materials/models/weapons/v_models/rif_ak47/ .../cstrike/materials/models/weapons/v_models/rif_aug/ .../cstrike/materials/models/weapons/v_models/rif_famas/ .../cstrike/materials/models/weapons/v_models/rif_galil/ .../cstrike/materials/models/weapons/v_models/rif_m4a1/ .../cstrike/materials/models/weapons/v_models/rif_sg552/ .../cstrike/materials/models/weapons/v_models/shot_m3super90/ .../cstrike/materials/models/weapons/v_models/shot_xm1014/ .../cstrike/materials/models/weapons/v_models/smg_mac10/ .../cstrike/materials/models/weapons/v_models/smg_mp5/ .../cstrike/materials/models/weapons/v_models/smg_p90/ .../cstrike/materials/models/weapons/v_models/smg_tmp/ .../cstrike/materials/models/weapons/v_models/smg_ump45/ .../cstrike/materials/models/weapons/v_models/snip_awp/ .../cstrike/materials/models/weapons/v_models/snip_g3sg1/ .../cstrike/materials/models/weapons/v_models/snip_scout/ .../cstrike/materials/models/weapons/v_models/snip_sg550/
"w_models" contient les skins d'armes visible au sol .../cstrike/materials/models/weapons/w_models/w_c4/ .../cstrike/materials/models/weapons/w_models/w_eq_defuser/ .../cstrike/materials/models/weapons/w_models/w_eq_flashbang/ .../cstrike/materials/models/weapons/w_models/w_eq_fraggrenade/ .../cstrike/materials/models/weapons/w_models/w_eq_shield/ .../cstrike/materials/models/weapons/w_models/w_eq_smokegrenade/ .../cstrike/materials/models/weapons/w_models/w_knife_ct/ .../cstrike/materials/models/weapons/w_models/w_knife_t/ .../cstrike/materials/models/weapons/w_models/w_mach_m249para/ .../cstrike/materials/models/weapons/w_models/w_pist_deagle/ .../cstrike/materials/models/weapons/w_models/w_pist_elite/ .../cstrike/materials/models/weapons/w_models/w_pist_fiveseven/ .../cstrike/materials/models/weapons/w_models/w_pist_glock18/ .../cstrike/materials/models/weapons/w_models/w_pist_p228/ .../cstrike/materials/models/weapons/w_models/w_pist_usp/ .../cstrike/materials/models/weapons/w_models/w_rif_ak47/ .../cstrike/materials/models/weapons/w_models/w_rif_aug/ .../cstrike/materials/models/weapons/w_models/w_rif_famas/ .../cstrike/materials/models/weapons/w_models/w_rif_galil/ .../cstrike/materials/models/weapons/w_models/w_rif_m4a1/ .../cstrike/materials/models/weapons/w_models/w_rif_sg552/ .../cstrike/materials/models/weapons/w_models/w_shot_m3super90/ .../cstrike/materials/models/weapons/w_models/w_shot_xm1014/ .../cstrike/materials/models/weapons/w_models/w_smg_mac10/ .../cstrike/materials/models/weapons/w_models/w_smg_mp5/ .../cstrike/materials/models/weapons/w_models/w_smg_p90/ .../cstrike/materials/models/weapons/w_models/w_smg_tmp/ .../cstrike/materials/models/weapons/w_models/w_smg_ump45/ .../cstrike/materials/models/weapons/w_models/w_snip_awp/ .../cstrike/materials/models/weapons/w_models/w_snip_g3sg1/ .../cstrike/materials/models/weapons/w_models/w_snip_scout/ .../cstrike/materials/models/weapons/w_models/w_snip_sg550/
Nota bene: - Vous devez absolument respecter le nom du dossier autrement CSS ne pourra pas trouver et appliquer le skin. - La régle est simple: tous les fichiers dont le nom commence par"w_" vont dans le dossier "w_models'; les autres fichiers dans le dossier "v_models".
Example pour le p228: ...v_models/pist_p228_1_ref.vtf ...v_models/pist_p228_1.vtf ...w_models/w_pist_p228.vmt ...w_models/w_pist_p228.vtf
****************** * DOSSIER MODELS * ******************
.../cstrike/models/weapons/ Vous aurez remarqué que le dossier "models" est directement aprés ".../cstrike/' et pas dans
".../cstrike/materials/". vous n'avez pas besoin de créer des sous-dossiers parce que tous les fichiers vont directement dans ".../cstrike/models/weapons/".
Içi un exemple des fichiers pour le AK47: .../cstrike/models/weapons/v_rif_ak47 .../cstrike/models/weapons/v_rif_ak47.dx80.vtx .../cstrike/models/weapons/v_rif_ak47.dx90.vtx .../cstrike/models/weapons/v_rif_ak47.sw.vtx .../cstrike/models/weapons/v_rif_ak47.vvd
.../cstrike/materials/models/weapons/ Les textures du skin vont dans le même répertoire que mentioné pour le skin: .../cstrike/materials/models/weapons/v_models/ .../cstrike/materials/models/weapons/w_models/ et tous les sous-dossiers doivent être présent dans l'arborescence du skin.
Içi un exemple des fichiers de textures pour le AK47: .../cstrike/materials/models/weapons/v_models/rif_ak47/QS_AK1.vmt .../cstrike/materials/models/weapons/v_models/rif_ak47/QS_AK1.vtf .../cstrike/materials/models/weapons/v_models/rif_ak47/QS_AK2.vmt .../cstrike/materials/models/weapons/v_models/rif_ak47/QS_AK2.vtf .../cstrike/materials/models/weapons/v_models/rif_ak47/QS_AK2_ref.vtf .../cstrike/materials/models/weapons/v_models/rif_ak47/QS_AK3.vmt .../cstrike/materials/models/weapons/v_models/rif_ak47/QS_AK3.vtf .../cstrike/materials/models/weapons/v_models/rif_ak47/QS_AK3_ref.vtf .../cstrike/materials/models/weapons/v_models/rif_ak47/QS_AK4.vmt .../cstrike/materials/models/weapons/v_models/rif_ak47/QS_AK4.vtf .../cstrike/materials/models/weapons/v_models/rif_ak47/QS_AK4_ref.vtf .../cstrike/materials/models/weapons/v_models/rif_ak47/QS_AK5.vmt .../cstrike/materials/models/weapons/v_models/rif_ak47/QS_AK5.vtf
Vous aurez noté que l'on se référe au AK47 tous les fichiers vont dans le répertoire du skin AK47: .../cstrike/materials/models/weapons/v_models/rif_ak47/
******************** * SKINS DES JOUEURS * ********************
.../cstrike/materials/models/player/ .../cstrike/materials/models/player/urban/ .../cstrike/materials/models/player/terror/
Exemple de fichiers que vous devez placer dans ces dossiers : .../cstrike/materials/models/player/terror/origineTerrorTemp.vtf .../cstrike/materials/models/player/terror/TerrorTemp.vtf .../cstrike/materials/models/player/urban/origineUrbanTemp.vtf .../cstrike/materials/models/player/urban/UrbanTemp.vtf | |
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